🏠 Walkthrough β€” Project Dashboard

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A reporting view Claude updates as the project moves.

πŸ”— Access URLs

🏠 Sample tours (walkable demos β€” each asks πŸ‘/πŸ‘Ž)

✨ What's New

Full model-unit catalog β€” 8 walkable unit types, feng shui-reviewedNEW
2026-07-07
Studio Β· 1BR Β· 2BR Β· 3BR condo layouts plus detached 1/2/3-BR bungalows with carport, parked car and concrete driveway, and the 2-storey single-attached β€” every one a completed, walkable real-world 3D tour (no VR chrome in embed mode). New engine bits: driveway element, single-storey exterior shells with terracotta roofs. Layouts follow feng shui basics: no straight entry-through line, beds in command position, toilets offset from door axes, stove never facing the fridge. Links in LAND_PIPELINE_INTEGRATION.md.
Furniture alignment fix β€” everything stays in its roomNEW
2026-07-07
The starter model unit is now hand-fitted to its actual rooms (living Β· kitchen Β· bedroom Β· study β€” no more kitchen-in-the-bedroom or floating wardrobes), and a new rotation-aware safety-clamp keeps every piece fully inside the walls β€” applied in the editor and every published tour, so AI-staged and imported layouts can't drift outside the building either.
Adopted from the competition β€” video tours, takeoffs & elevationsNEW
2026-07-07
From our DesignSense AI / ARPlan 3D research: 🎬 Video tour β€” one click in 3D records a 16-second cinematic dollhouse fly-through of your unit (roof lifted, on its lawn) and downloads a shareable video, no external services. πŸ“‹ Report grew a quantity takeoff (total wall run, paintable wall area with openings deducted, door/window schedule) and wall elevation drawings (2D side views with opening dimensions). Plus a 🎨 theme gallery dropdown and the "scan with your phone β†’ DXF β†’ walkable tour" workflow. And the finale: ✨ Photo render β€” one click turns your current 3D view into a photorealistic interior photo (before/after + download), powered by image AI on our own Cloudflare account: no third-party signup, free daily allowance.
Realism pass β€” model-unit lighting & real windowsNEW
2026-07-06
Every unit now renders with studio lighting (image-based ambient bounce + soft-edged sun shadows), real windows β€” white casings, sill ledge, centre mullion and see-through glass β€” door trim on every doorway, and wood-grain / plaster surface relief. Ceilings read clean white. Plus: wood grain & fabric weave on every piece of furniture, floor lamps cast real warm light, and units now sit on a lawn β€” windows look out at grass and sky, not endless flooring. Applies automatically to the editor, every shared tour, and every unit you generate. Magazine styling pass: floor-length pleated curtains with rods on every window, cream-linen sofas with a rust/olive/linen pillow trio and a throw draped over the arm, woven-texture rugs, and styled coffee tables (book stack + vase) β€” palette taken from published shelter-magazine interiors. Site & depth pass: every unit now sits on a paver terrace apron on its lawn (editor and viewer), bedrooms are fully dressed β€” nightstands with glowing lamps, a bench at the foot of the bed, a rust foot throw β€” and every piece of furniture is grounded by a soft contact shadow (baked-AO look). The editor's walk mode now matches the viewer exactly: lawn horizon, no drafting grid. Theme-aware staging (v3): πŸ›‹ Furnish is now a six-specialist Model-Unit Design System (Architect Β· Interior Designer Β· Creative Director Β· Furniture Maker Β· Home Stager Β· Lighting Designer) driven by your development theme β€” type it in the 🎨 field (e.g. "Modern Tropical Resort") and the AI names a concept, stages to it, and auto-switches the palette (4 new themed palettes: Tropical resort, Japandi calm, Coastal air, Urban loft). Every staging passes a magazine self-check before it answers. Verified live: "Palm Court Retreat" staged 15 pieces into the 1BR sample. Kitchens are real now: the stager learned the kitchen work triangle (sink–stove–fridge), fridge-near-entry and stove-in-run rules, and three new detailed appliances render everywhere β€” steel two-door refrigerator, range with cooktop burners & oven window, and a porthole washer.
The Extraction Committee β€” 4 specialist agentsNEW
2026-07-06
πŸͺ„ Analyze is now a four-agent pipeline: Structure Surveyor (walls only) β†’ Openings Inspector (every door arc & window band) β†’ QA Surveyor (corrects its own overlay against your drawing) β†’ Contents Inventorier (furniture, cabinets, plumbing, appliances, sockets β€” identified & placed). Pixel-frame-native geometry + deterministic wall regularizer (squares, welds corners, preserves doorways). Verified on a real furnished marketing plan.
Two-pass extraction agent + first-run guideNEW
2026-07-06
πŸͺ„ Analyze is now an agent loop: grid-grounded reading with drafting-symbol expertise (door arcs, window bands, wall pochΓ©), deterministic wall regularization (axis-snap Β· junction-weld Β· collinear-merge), then the agent overlays its own walls on your drawing and corrects them. Plus a ⬑ welcome guide on first launch (reopen with ❓).
Sample plan library β€” 10 plans, basic β†’ advancedNEW
2026-07-05
πŸ— Samples now opens a gallery with thumbnails: studios β†’ 1/2BR apartments β†’ single-family 3BR, townhouse, L-bungalow β†’ office suite, retail unit, 4BR penthouse. All CAD-exact, auto true-to-size, walkable in two clicks β€” modelled on a rentals/residential/commercial portfolio (IPM-style).
Walkthrough feel overhaulNEW
2026-07-05
Fixed inverted forward movement Β· wall collision with passable doorways Β· smart spawn in open space Β· ceilings, plank floors & depth fog Β· minimap click-to-teleport Β· fresh imports now fully replace stale models.
CAD Studio interfaceNEW
2026-06-21
Ribbon toolbar (File Β· Import Β· AI Β· Calibrate Β· Draft Β· Output), CAD status bar with live cursor coordinates in metres, dark model-space canvas, auto-dimensions on every wall, dynamic length input while drawing, Shift-ortho and endpoint OSNAP.
3D navigation suiteNEW
2026-06-21
Matterport-style minimap with player position, Floorplanner-style top-view toggle, on-screen controls help (?), re-center, and Shift-sprint in walk mode.
AI plan understanding
2026-06-20
πŸͺ„ Analyze reads walls, doors, windows, fixtures & printed dimensions from a plan photo; confidence colours + threshold slider; πŸ›‹ AI furniture that fits with real clearances.
Multi-floor, stairs & pro exports
2026-06-20
Stack floors, πŸͺœ stairs, β–²β–Ό floor navigation in walk; πŸ“‹ measured report (PDF), ⬇ glTF model export, πŸ“Έ snapshots.
Hardening
2026-06-21
Whitelisted deploys (security), numeric-integrity guards on the scale cascade, GPU-leak fixes, non-blocking notifications.

πŸŽ“ Learn β€” your progress is saved on this device

1 Β· Your first walkthrough BEGINNER Β· 1 MIN
  1. Open the Studio β†’ ribbon Import β†’ πŸ— Sample
  2. Press β–Ά Walk
  3. Click once, then W A S D + mouse to walk the 8Γ—6 m flat
2 Β· Analyze a plan photo with AI BEGINNER Β· 3 MIN
  1. Import β†’ πŸ–Ό Image (any floor-plan photo)
  2. AI β†’ πŸͺ„ Analyze β€” walls appear colour-coded by confidence
  3. Red walls? drag the confβ‰₯ slider or fix with Draft tools
3 Β· CAD-exact import & verify PRO Β· 4 MIN
  1. Import β†’ πŸ“ DXF/SVG β€” scale auto-confirms from file units
  2. Wall lengths label themselves (DIM in the status bar)
  3. Calibrate β†’ ↔ Measure two endpoints β€” OSNAP squares = exact picks
4 Β· Model in 3D BEGINNER Β· 5 MIN
  1. Output β†’ 🧱 Model 3D, drag on the floor to draw walls
  2. Tap a wall with πŸšͺ/πŸͺŸ to punch openings; tap floor with πŸ›‹ furniture
  3. Set 🏒 floors, add πŸͺœ stairs, then 🚢 Walk and ride β–²β–Ό between levels
5 Β· Share, brand & export PRO Β· 3 MIN
  1. File β†’ πŸͺͺ add your name/logo, then ☁️ Share β€” the link unfurls branded
  2. Output β†’ πŸ“‹ Report β†’ print to PDF with room areas
  3. ⬇ glTF in 3D β†’ open the model in Blender/SketchUp
6 Β· VR on any phone FUN Β· 2 MIN
  1. Open a shared tour link on your phone
  2. Tap πŸ“± Cardboard VR (works on iPhone), allow motion
  3. Drop it in any cardboard headset β€” tap to walk where you look

πŸ’‘ Tips & shortcuts

Ortho lock β€” hold Shift while drafting to force perfectly horizontal/vertical walls.
OSNAP β€” hover near any wall endpoint: the green square means your click lands exactly on it.
Live dimensions β€” click DIM in the status bar to toggle wall length labels; the yellow readout follows your cursor while drawing.
Snap presets β€” click SNAP to cycle 1 m β†’ 0.5 β†’ 0.25 β†’ FREE. CAD imports switch to FREE automatically to protect exact geometry.
Trust, but verify β€” after πŸͺ„ Analyze, red walls are low-confidence. ↔ Measure them against the drawing before you build.
Sprint β€” hold Shift while walking to move faster through big plans.
Scan with your phone β€” capture a real room with an AR scanner app (ARPlan 3D, magicplan…), export DXF, and πŸ“ DXF/SVG-import it here: instant true-to-size walkable tour of a real space.
Quantity takeoff β€” πŸ“‹ Report now includes total wall run, paintable wall area (both faces, openings deducted) and a door/window schedule β€” bid-ready numbers straight from the model.
Minimap β€” the top-right map in Walk mode shows where you are; ⟲ re-centers you at the spawn point.
Top view β€” in Model 3D, β¬’ Top snaps to a straight-down plan view (click again for perspective).
Lost the toolbar? β€” every 3D screen has ? for the full controls cheat-sheet.

🧱 Build stages

Stage 1 β€” Accurate geometryIn progress

2D tracer Β· ✨ auto-detect walls (CV) Β· πŸ“ CAD import (DXF/SVG β€” exact geometry + automatic true-to-size from file units) Β· Sims 3D build Β· walk + WebXR + iOS Cardboard VR Β· Β±2% scale gate.

Stage 2 β€” Furnished & texturedIn progress

Doors & windows βœ“ Β· save/load + cloud share βœ“ Β· OCR βœ“ Β· furniture βœ“ Β· room styles βœ“.
Loop research re-prioritised: βœ“ agent branding/white-label shipped (branded link previews + agent card + call/email). Next: lead-capture β†’ measurement. Heavy realism deferred (barely moves share-rate per HBS; risks the instant-load moat).

Stage 3 β€” PhotorealisticPlanned

PBR materials Β· global illumination Β· time-of-day light Β· hero renders.

βœ… This week β€” top 3 actions (from the research team)

πŸ“£ GTM signal β€” β€œwould you share this?”

β€”
no responses yet
πŸ‘Ž reasons now collected
Target: β‰₯ 50% β€œyes” from 15–20 agents. Every tour viewer asks this; votes land here live.
πŸ“‹ Run the test

πŸ“ˆ Engagement funnel (all tours Β· live)

πŸ§ͺ A/B test β€” tour onboarding (A = static hint Β· B = animated gesture coach Β· live)

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πŸ” Research highlights

🧠 The moat = your dataset

Classical OpenCV.js tracer now; add ML wall-detection only once it beats it. CubiCasa5K is CC BY-NC β€” spike only, never ship. Build proprietary labeled data.

πŸ“ Guard true-to-size

Whole product rides on scale β†’ metres β†’ geometry. Pixel-native model + one scalar + a hard Β±2% release gate. Unified + OCR label-reader added.

πŸ“± iOS as a feature

No WebXR on iPhone ever β€” ship stereoscopic Cardboard + capability tiers and market β€œworks on any iPhone, no app.”

⚑ Perf wins

Cap setPixelRatio at 2 (DPR-3 phones drew ~9Γ— pixels) and batch walls into ~3–6 draw calls. Pixel-ratio fixed.

πŸͺ„ AI plan understanding

Upload a plan β†’ a vision model reads walls, doors, windows, fixtures & printed dimensions into an exact 3D model, then suggests furniture/appliances that fit (with clearances). βœ“ Active & verified live.

🩺 Readiness audit (looped Γ—2)

23-agent audit, zero false positives. 62 β†’ 68/100 after two fix passes. Applied: CAD-exact geometry, GPU-leak disposal, measure/scale-chip fixes, build gate, + numeric-integrity guards (Infinity/NaN scale rejected, DXF units, SVG distortion blocked), image cap, quota & CDN-timeout handling, error banner.

πŸ€– Research agents β€” activity & sources

πŸ›‘οΈ Sourcing policy

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πŸ“š Verified sources (every link checked β€” HTTP 200)

βœ“Supports this claimSource (click to verify)

πŸ“„ Project documents